Exit Interview: Roguelike

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15 % de remise•Offre valable jusqu'au 3/11/2026 18:59
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À propos de ce jeu

Your last day at work is going to take a while.

Exit Interview is a turn-based roguelike about climbing a corporate tower to reach the CEO and quit. Every run rearranges the journey through 23 civilizations across five eras. Read the room, manage your supplies and decide when to risk one more floor.

OUTSMART THE ROOM
Lure enemies into each other's shots, ignite oil, or bait a charging guard into a cracked barrier. Enemies act when you do, and marked danger tiles give you time to plan.

CHOOSE YOUR SPECIALTY
Each character has two skill branches to choose from after three ordinary enemy defeats. Build around 120 relics, each with distinct pixel artwork. Discover equipment combinations, pin a goal and request missing gear from a merchant for a clearly displayed price.

MAKE THE NEXT RUN COUNT
Preview your starting kit's effects and class affinity, then plan a new approach after defeat. Meet Mara from Facilities and Ivo from Records: their stories remember your decisions. Death ends a run; your knowledge and permanent unlocks help you try again.

COMPLETE YOUR PROBATION
Explore five compact floors, try a tactical encounter and defeat the final department head. Finish this shorter assignment with its own ending and separate records, or take on the full tower.

Pixel art, office satire and tactical dungeon exploration. A one-time purchase, with no ads, in-app purchases or subscriptions. Play offline; progress is saved on your device. Choose your language in Settings or follow your device.
A turn-based roguelike. Climb the corporate tower and hand the CEO your notice.
Date de mise à jour
22 ɔtb 2026

Sécurité des données

La sécurité, c'est d'abord comprendre comment les développeurs collectent et partagent vos données. Les pratiques concernant leur confidentialité et leur protection peuvent varier selon votre utilisation, votre région et votre âge. Le développeur a fourni ces informations et peut les modifier ultérieurement.
  • Aucune donnée partagée avec des tiers
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  • Aucune donnée collectée
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Nouveautés

New in 2.3: Office Hazards. Every room has something to do, and every enemy has a trick.
• Interact with furniture: rummage cabinets and crates, drink from fonts, use terminals, open pods, tip barrels. Oil spills, fire spreads, gas vents, blasts wake the floor.
• Every ordinary enemy behaves differently: bears charge, outlaws aim, hoplites block, rats steal, spiders lunge.
• Fixed: rooms were losing most of their furniture on every floor.
• All new text in every supported language.